Leonardo Sommermeyer

About me

Leonardo Sommermeyer

I’ve been designing interactive experiences for most of my career, always driven by the same curiosity: how can we make something not only look great, but feel great to use?
My background spans art direction, visual design, UX/UI, product design and games, giving me a strong creative foundation while keeping me deeply focused on the people interacting with what I create.
I like to be involved from the first idea to the final interaction — exploring possibilities, solving problems, shaping experiences and working closely with others to bring them to life. I believe the best design happens when creativity, empathy and a deep understanding of interaction come together.

Experience

  • Principal UX/UI Designer New Games Studio at Socialpoint (Zynga - Take Two Interactive) — 2025 / Present
  • Senior UX/UI Designer at Socialpoint (Zynga - Take Two Interactive) — 2022 / 2025
  • Lead Designer at Dextra Digital — 2021 / 2022
  • Senior Product Designer at Dextra Digital — 2019 / 2021
  • UX/UI Game Artist at Hermit Crab Game Studio — 2018 / 2019
  • UX/UI Game Artist at Cupcake Entertainment — 2014 / 2018
  • Interactive Art Director at Escala/Goya — 2014
  • Interactive Art Director at Gad'Brivia — 2012 / 2014
  • Interactive Art Director at Baia — 2011 / 2012
  • Interactive Art Director at W3haus — 2008 / 2011
  • Web Designer at Agência Soul — 2007 / 2008
  • Junior Graphic Designer at Catânia Studio — 2006 / 2007